Monday, March 24, 2014

Getting Fired Moments

One of the instructors I worked with at McNally Smith College of Music, Bryan Forrester, used to described the Pre/Post monitor fader buttons as the “get fired buttons.” The idea being that if you decided to play with those buttons after getting a monitor mix going, you might subject your talent to a burst of ear-damaging noise and get your lame ass fired as a result. I adopted that in my own laboratory classes and expanded the concept to include things like damaging equipment, being late to a class/session, acting unprofessionally, and being lazy or slow. “If you ever notice that I am working harder than you, assume you won’t be called back to work with me again.”

Most “students” convinced themselves that I was kidding, that the working world wouldn’t be that harsh. At a dead minimum, 99% of the school’s graduates have only “worked” in a professional musical environment once or twice before retiring to their parents’ basement and a part-time career in fast food service. The problem with doubting reality is that reality could give a shit what you think.

In a competitive market, and it’s hard to imagine a market that could be more competitive than music and music technology, there are more reasons to fire someone than to hire them. While the media is packed with feel-good stories about people who failed and became successful, real life has a much larger inventory of people who failed and crawled back into bed. The difference between the two is how hard the first group worked to prove they weren’t members of the second group.

In a world booby-trapped with “get fired” moments, I recommend that you consider the possibility that your mother isn’t the best judge of your talents; for better or worse. You are unlikely to find an employer who will put up with laziness of any sort. You are unlikely to get second chances; let alone third, fourth, and so on chances. You need to listen carefully, take notes, do what you’re asked to do, do it fast, and try to make your self useful to your customers, whoever they may be. Any other approach is not a serious effort.

Wednesday, March 12, 2014

What Am I Doin’ Here?

For 12 oddly inconsistent years, I pretended to be a college instructor at a private college in St. Paul. If you know me even a little you know that academia is pretty much the last institution on the planet that should have adopted me. I grew up in an educators’ household, my father was a business/math teacher and my step-mother was a piano teacher, but as David Sedaris wrote, “Like branding steers or embalming the dead, teaching was a profession I had never seriously considered.”

In fact, I have branded steers and it wasn’t bad work, other than the company and the low pay. 100 years ago, I would have considered that to be pretty good work and I’d have still avoided teaching. I have never figured myself for an undertaker, though. When I decided, thanks for the non-existent knowledge of my high school’s “advisors,” that my talent for mathematics qualified me to be an accountant or a math teacher, I sailed my ship toward a life as a rock & roll star. Nobody in Dodge City High School’s 1965 faculty imagined a kid from our armpit of a town could become an “engineer,” unless a striped hat and the Santa Fe Railroad was involved.

When I hear media morons denigrate teachers, especially K-12 teachers, I try to remember that these characters probably had a long string of bad teachers who were well deserved by their students; assuming the media morons are typical of the material they had to work with. It’s a nasty job and no one who has a choice would do it under the usual conditions. When I started, it was not under anything resembling usual conditions. I lucked into a situation with great management, a strong program, and wonderful students. It didn’t last, but the fact that it ever existed is pretty amazing and unusual.

Fascinated by Complication

84478-abby eda1Almost thirty-five years ago, when I first started messing around with computers for a living, the company with which I was employed bought a giant Gerber CAD system. Seriously. The thing was huge. The CPU took up a large closet-sized metal rack, the D-size printer used pens for crap’s sake, the “memory” was reel-to-reel and almost stored enough information to draw a kiddies’ picture. The company’s CEO had seen a demonstration of the Gerber nightmare and, being the clueless little dork he was, put down his unearned million dollars for a pair of work stations. It was up to the Engineering Department to turn this horrible investment into something productive.

We failed. We failed miserably. It took an engineer and a draftsman hours to do the same work a draftsman could have done in a few minutes. A whole schematic took days. A mechanical drawing burned up lifetimes. Even more fun, the printing process would often crash the drawing and those hours, days, and lifetimes would start all over again. The CEO and his suited crowd of Yes Men often stood by the printer, proudly watching the damn thing pick pens and drag ink across paper. When the paper ripped or the pens started drawing gobblygook, the suits would scurry away like cockroaches when the lights come on. After a year of wrestling with finding ways to turn a few hours work into a month of misery, I quit and escaped to a small manufacturer where I hoped to never see a computer again.

Two years later, I was in California working for another small manufacturer. For the first year, I’d wrestled with the company’s Wang “word processor” and the god-awful database the CFO had begun in Wang Basic. He’d started with the wild hope that he could figure out the programming language, given up, hired a “consultant” who’d really made a mess out of the idea, given up again, hired me and assigned me with the task of making this mess work. With a $10,000 price tag on a new 5M hard drive, he’d convinced himself that it could be done with enough brilliant work. I was supposed to provide the brilliance.

osborne-executiveI cheated, eventually. Wang Basic wasn’t up to the task of providing a database that could manage our parts inventory and ordering system, our product BOM structure, and our produce revision history. So, I bought a brand new, post-bankruptcy, Osborne Executive, bootlegged a copy of DBase (for CP/M), created the BOM history with SuperCalc (came bundled with the Osborne), ported that to DBase, and began providing written inventory reports, purchasing schedules, and assembly documentation from DBase. Eventually, all of the company’s execs bought dirt cheap Osbornes from the local Xerox store and we all started using the same software. After a few years, we all moved over the DOS-based IBM AT-clone computers from a local company, AST Research (remember when American companies make computers? I do.). We upped our software game to FoxBase II, Supercalc II, Word, and, eventually, added design analysis and CAD to our systems.

Apple128KAll that harmony didn’t last long, though. Our marketing department, always looking for ways to blow money and exempt themselves from responsibility, responded to Apple’s bullshit “a computer for the rest of us” campaign and bought the biggest piece of shit ever foisted on the world as a “computer.” Suddenly, nothing could be done at that end of the company without consultants: computer consultants, marketing consultants, graphics consultants, artistic consultants, concept consultants, and management consultants. Since the Mac couldn’t talk to anything on the accounting, manufacturing, customer or billing, sales, or any other area of the company, marketing had successfully isolated itself from work. As far as I know, the company’s marketing department is still perfectly useless. Nothing in their advertising from the last 30 years proves otherwise.

Near the end of my time in California, a friend/employee was working on a show band project. He’d collected a group of wonderful musicians and singers, written several great R&B tunes, spent a butt-load of money on a sound system, and rehearsed the band until they were ready for a show case performance in front of some industry clowns. The problem was that he’d been reading too much Electronic Music bullshit and had bought into the idea that a Mac was a music machine and that Mac’s GUI-based MIDI software was the way to go for live performance. Remember, in 1990, the Apple Mac worked so slowly that it resembled Facebook’s crappy text editor in speed. Someone like me, who could type about 60w/m would be driven nuts by the Mac’s inability to keep up, on screen. If you foolishly watched the screen while you typed, you’d go crazy with the slowly crawling characters appearing seconds after you’d typed them.

After failing to be able to run his show by himself, my friend hired me to run FOH and run the MIDI show. I went to several practices, fought with the sluggish and unstable Mac and MOTU’s POS Digital Performer software, and pissed off everyone by my inability to keep the whole mess together; it was a 10-piece band sync’d to a glitchy Mac and MIDI. When we moved to a rehearsal hall, a couple of weeks before the performance, I suddenly “fixed” everything. I’d ported his Performer data to straight MIDI, moved that to a Compaq “portable” computer, loaded up Cakewalk (for DOS), and sync’d the live band to the MIDI performance coming from a Yamaha DX1 and my Kurzweil modules. My friend never knew that his Mac was no longer in the loop and the show came off fine.

Due to other issues, I’d pretty much exhausted my patience for Southern California by then and a few months later I left the state. He went back to trying to make the Mac drive the show and a few months later the band folded. Over the years, I’ve been amused to see Apple continuously turn simple stuff into massively unmanageable complexity and Apple’s Kool-Aid Kids have grown to be the largest cult outside of the Catholic Church.  Even to this day, Microsoft is the primary reason Apple can still sell its overpriced, cluttered, unpredictable, trendy computers. You wouldn’t know it from the crazy stuff Apple’s Kiddies say, though. Listening to them, you’d deliriously imagine that Apple had done something other than exactly what my California company’s marketing department did; separate itself from actual work and redefine “function” as inept complexity.

Wednesday, March 5, 2014

What’s Art Worth?

We’ve been travelling around southwest New Mexico for the last four months, mostly observing the culture of the state and trying to keep our VW-powered RV rolling. Because there isn’t a lot to do in a campground after dark and even less that you can do when two people try to exist in a 90 square foot living space, I’ve spent a lot of this winter reading, thinking, and writing.

Yesterday we landed in a couple of our least favorite New Mexico places, Deming and Rockhound State Park, so there was even less than usual to do last night. After a couple of weeks of primitive national park isolation and a few days of exploring a town full of art galleries, Silver City, it struck me that I don’t know why people pay money for art. I mean art of any sort: music, visual art, movies and plays, and any other “expression of the self” that we might classify as artistic.

Art galleries are full of stuff that will sooner or later end up in second hand stores. Like browsing museums, it’s fun to look at artists’ work but it’s hard to imagine handing over hard-earned cash for something that will either end up selling for a few pennies on the dollar at a Salvation Army store or be tossed out with our worn out furniture when we move or die. Do you know what happens to the majority of grant-created sculpture that you see on temporary display in parks, city streets, and at art festivals? It’s turned into scrap, because nobody wants that shit in their neighborhood, house, or yard. Sure, we all dream that we’ve discovered the next Picasso, Dali, Peter Max, or the splatter paint guy, but that’s not gonna happen 47,000,000 out of 47,000,001 times. Even educated and experienced art speculators get their asses handed to them more often than not. The rest of us are buying overpriced memorabilia.

The more I thought about that, the more confused I became about why people pay money for music. When we left a shopping center in Deming, a pair of wannabe-hip-hoppers were hawking CDs in the parking lot; “New music, dog. Only ten bucks!” I could see by their outfits and the fake urban dialect, it would be hip-hopping beats and more of the painful poetry I’ve come to despise over the last 30 years of suffering that “music.” (Rap, and/or hip-hop if there is a difference, is the one place where I agree with Phil Spector when he said,” When they named the music, they left out the ‘c’.”) Obviously, I wouldn’t pay anything for more of the same pain and misery, but last night I began to wonder why I have ever paid for music of any sort. After all, if I turn on the radio, step into a dentist’s office, hang out in a bar, ride an elevator, or go to the library and borrow an armload of CDs, I can have all of the music I can stand for nothing. What is the value of something so available for free?

Likewise, movies. I get why people pay for popcorn, ice cream, and sodas, but what’s the movie worth? If you’re delusional enough to pay top price for a blockbuster opener, you’ll cough up $15-20 per ticket. Wait for the post-rush matinee and the price goes to $5. Wait for the movie to make it to the second-run theaters and a ticket is $2. Wait six months and the same movie will cost you $1 to rent as a DVD. Wait another year or two and you can see it in hi-def on television for free.

If the movies, music, sculpture, and paintings are, essentially, worthless, why do we pay money for them? If the art is worthless, what are the tools of art worth? What is the value of the musical instruments, paint brushes, movie cameras, microphones, recording equipment, and the rest of the artistic paraphernalia that is where the real money in art exists? That’s a tougher question. If most artists didn’t believe themselves to be the Next Big Thing, the profit margins on this stuff would be considerably smaller, the industries grossly less sophisticated, and academia would be way less interested in hyping courses and degrees in “the arts.” The fact is, pretty much no one will be any closer than parking next to the Next Big Thing, so this is not a reality-based business. Likewise, art for money has some serious problems.

Friday, February 28, 2014

Restoring a Vintage Ribbon


Beautiful workmanship on a vintage product that deserves respect. I'd forgotten how much fun it is to watch a machinist do his magic.

Monday, January 27, 2014

Evolution 001

Once upon a time, there was a wonderful music college that specialized in training young people for the cut-throat relatively-high technology world of modern music. That school had a great name, considering its mission; MusicTech College. The school's mission was to help young musicians and musical technologists find their way into a "life of music." Since modern music is technological in function and design, "MusicTech" was a terrific brand for the school. So much so, in fact, that groups of graduates from the school were called "MusicTech Bands": a description that indicated to other musicians that these kids were a special breed of skilled, theoretically informed, technically adept musicians who were a head above the rest of the pack. I know, that's not saying much since obtaining a music degree isn't known for being a smart economic decision

Being a MusicTech College instructor was a thing to be proud of. The faculty was focused and mission-driven and we were led by a man, Michael McKern, who epitomized that mission and focus. The school's two founders, Jack McNally and Doug Smith, were somewhere in the background in those days, but were not academically involved and barely seemed to know what was going on in the facility they owned. That was particularly apparent when the school moved to St. Paul from Minneapolis and in the last days of construction the two owners were occasionally shepherded around the nearly finished building marveling at the accomplishment. I was on the studio construction crew, which worked 18-20 hours a day for a couple dozen days to get the building in shape for the spring 2002 semester and, before they appeared for one of those tours, I thought McKern owned the school.

In 2005 and after a couple years of wrangling with accrediting bullshit, politics, egomania, and academia, general foolishness, and the usual American mismanagement disconnect from rational business conspired to force the school to "re-brand" the school and the mission went with the brand. The liberal arts community feels threatened by anything connecting "tech" to education. Apparently, MIT, Georgia Tech, Cal Tech, and the host of America's best institutions that proudly label themselves with the dreaded word "tech" don't live up to the dubious standards of today's for-profit fluffball liberal arts and Cardboard Blue trade school accrediting organizations. I'm sure the fact that a half-conscious, completely incompetent liberal arts accrediting agency disrespects "tech" bothers those great institutions deeply.

Sometimes I remember those days, probably unrealistically and overly fondly, and I do a search on "Music Tech" and hope to see some remembrance of that school and its students and instructors. In early February, I got a bunch of hits on that word (brand?) that was incredibly encouraging: The SF MusicTech Summit.

"The SF MusicTech Summit brings together visionaries in the evolving music/business/technology ecosystem, along with the best and brightest developers, entrepreneurs, investors, service providers, journalists, musicians, and organizations who work with them at the convergence of culture and commerce. We meet to do business and discuss, in a proactive, conducive to deal-making environment."

Shades of the good old days.

Another hit produced Music-Tech.com, which is the personal business site of "Award Winning Mixing Engineer" Stephen Sherrard. Sherrard has put together a fairly interesting "Resources for the Recording Musician" blog/informational website and also seems to be an echo of the old Musictech College mission.

One of the copout justifications for the name change was that their was competition for the name from the British music magazine MusicTech Magazine. That made no sense in 2005, since the school had been operating under the MusicTech College name for more than a decade and MusicTech Magazine came into existence in March of 2003. Anthem Publishing, the owner of the magazine version of "Musictech" didn't do much with the magazine for a couple of years, but after the college relinquished the name the magazine seems to have really taken off. Good for them. (Oddly, one of the school's most talented ex-instructors, Rob Schlette, named his mastering business Anthem Mastering. My wife would call that something more spiritually coincidental than "odd.")

My favorite MusicTech reincarnation might be the Musictech Society.  "We are the society in Imperial College Union for Music Producers and DJs. We meet to make music, mix music and discuss music (and drink and things)." Like rap (the printer left off the "c"), the whole DJ thing loses me, but I like their attitude.

Epilogue: It took me more than a few years to remove all of the old MusicTech College links and logos from my school presentations. Even in recent years, I have uncovered hidden MT logos or reference in my stuff. I, clearly, did not want to let go of the idiotic dream that MSCM would come to its senses and return to the name that implied a mission (and that mission). Instead of replacing it with the new brand, I eventually decided to stamp my work with my Wirebender logo and wait to see if anyone would notice.

Monday, January 20, 2014

ARTICLE: Rounding Out the Sound

All Rights Reserved © 1999 Thomas W. Day

(Originally published in Recording Magazine, May 1999 Volume 12, Number 8, p112, in the "Fade Out" guest editorial column under the title "Rounding Out the Sound.")

In the early 80's, a lot of engineers and musicians fell in love with our brand new digital masters. In the compromised world of vinyl, you would have to pick "the lesser evil" out of a group of master disks sent back from the mastering lab. The records that were made from those masters were, yet another, big step away from our master tape. With digital masters and CDs we got to hear what we originally recorded. The panning, bass, and volume are all where we put them. We seem to be taking that huge step for granted, lately.

The 90's seemed to introduce a new era of doubt for recording engineers. The ABX-shy golden ears crowd and other audiophile terrorists ranted about the loss of all those "pure" varieties of vinyl distortion (frequency, phase, and harmonic). For some reason, we listened to them and started trying to find ways to "round out" the clear, noiseless recordings we could make with our snazzy new digital toys.

There are lots of ways to take the edge (read "top end") off of what you put on disk. The current trendy method seems to be to stick a tube preamp between the mike and the digital gear and go on with life as you normally live it. I have some problems with that theory.

First, where are you going with all those "warm" tube amp even-harmonics? The basic idea behind the hoodoo is that solid state amplifiers add "bad" odd-harmonics to whatever they amplify. Tube amps add "warm" even-harmonics. If you believe there's something inherently evil about the extremely low harmonic distortion generated in modern semiconductor circuits, complicating (distorting) the signal you sent them makes no sense at all. You've created something extremely complicated that has to be "rounded out" in the solid state signal chain. A more conservative and informed "rounding" approach to smooth recording involves a collection of tactics.

Digital recordings got their "harsh" reputation when recording engineers tried to apply their dubious overdriven "tape saturation" tactics to the new digital equipment, resulting in lots of square waves showing up on all kinds of instruments. The same thing happened in the transition years from analog tube equipment to transistorized gear. The first thing you can do to round-out your sound is to keep your levels a safe distance from your headroom. Clip indicators flashing all over the board is a bad thing and your tube preamp isn't going to fix any part of that. After each technology evolution, design engineers learned to build in enormous amounts of headroom to compensate for deaf people in the sound room. Just having all that space for error doesn't require using it.

If you aren't trashing the input amplifiers with overdriven signal, you may be providing them with a harsh signal due to your microphone selection. Microphones and monitors are signal sources that even the lowest caret golden ears can identify in an ABX test. Microphones do not sound alike. Sometimes, two mikes of the same make and model will be considerably different. One of the basic distinctions between good engineers and everybody else is that the good ones have spent a lot of time experimenting with microphones, microphone placement, and stereo microphone configuration (XY, M-S, 3:1, etc.).

Some famous old tube condenser mikes will round off the edges of anything you care to record. Some of the newer FET condensers can do the exact same job for a lot less money. Of course, stuffing a delicate, large capsule condenser mike into a bass drum will give you a harsh, overloaded signal that no tube circuitry can round out. Part of the time you need to spend experimenting with microphones should be spent learning which mikes work on certain instruments and where those mikes are absolutely useless.

Finally, and critically important, you have to do your recording in a decent room. The tracks that need the most rounding-out are the ones that had a microphone stuffed into the guts of every instrument in the mix. If you want a smooth, clean sound that has depth and warmth, you ought to do at least a little bit of the recording in a room that has those characteristics. A grand piano sounds terrific in a decent room, heard from a decent listening position, but it will sound like a poor sample if you cram your head against the sound board. When was the last time you listened to an acoustic guitar with your head stuffed into the sound hole? Pickups are useful in live applications, but on record they make great acoustic guitars sound like mediocre ones. There is supposed to be an advantage to being in the studio. That advantage doesn't get used nearly enough.

Your ears should be the best audio reproduction equipment you own. The best way to achieve a smooth, well rounded recording is listen carefully and critically to what you are putting on tape (or disk). Don't blindly follow someone else's rules. If you have carefully studied your craft, you will have learned that Goldman's Rule applies to art in general, "Nobody knows anything." Our audience will put up with almost any godawful recording technique to hear great songs and performances. I think our goal should be to get between them and their music as little as possible. There have been great records taped directly to 2-track tube decks and on 128-track digital rigs. Patching a tube preamp between a poorly selected microphone and your mixing and recording medium will not correct for abuse of technology or mediocre music.

Monday, January 13, 2014

REVIEW: Otari MTR-90 II

NOTE: Now, of course, we’re really into ancient history. When I wrote this, in 2003, there could have been some argument about which tape deck company would last the longest; Studer or Otari. It turned out to be a moot point. I bet Otari, but I was wrong only because one of the dumbest fucking hostile take-over companies in the history of dumb fucking companies, Harman International, bought Studer and pieced out the last production run of the 827 over almost a decade. Otari, on the other hand, simply tossed in the towel and vanished into audio history.

otari_mtr90The Otari MTR-90 II multitrack deck is an industry workhorse.  From Disney Studios to Lucasfilm to hundreds of professional studios around the world, the MTR-90 II is one of the most common recording tools in the history of the art and business.  For years, Otari fought the reputation of "Japanese junk," until releasing this product.  Suddenly, the performance of Otari's multitrack 2" machine easily rivaled the best German hardware.  Since the Otari electronics had arguably surpassed Studer's performance several years earlier, this was a major crossroads in the world recording competition. 

The control circuitry, best demonstrated when you use otari_remote the MTR-90's remote control.  The remote is incredibly powerful and flexible (outside of the incomprehensible and useless "Search Zero" functions), even compared to today's DAW and hard disk recording systems.  There are ten markers with associated one-button locate buttons.  A sixteen-key keypad allows full control of the tape and vari-pitch speed control is available from the remote. 

This unit was released for production in 1987 and remained an active product until 1991, when Otari ceased production on analog recorders (except for their two-track deck).  In the limited form the company currently exists, some service and parts are still available for the MTR-90.  There are a few support companies still making service parts and doing specialty repairs on this deck, but it's becoming increasingly more difficult for studio owners to justify and maintain their analog multitracks. 

Part of the reason for this difficulty is that an analog deck requires regular maintenance.  Unlike the use-it-and-toss-it digital equipment world, an analog deck can be expected to last for several decades.  However, that won't happen if regular maintenance isn't performed.  Head maintenance, transport maintenance, and general mechanical hygiene is necessary for optimal operation of any analog deck. 

The Otari is as easy to service and maintain as the expensive spread, Studer.  When it comes to calibration, it's possible to tweak the MTR-90 to tighter performance specifications than any but the absolute highest resolution digital systems.  The clean, natural sound of analog tape is well in evidence with this machine and it's a shame to consider its eventual demise. 

It's that kind of world, though.  Analog tape is expensive, hard to edit and handle, and tape machine maintenance is a discipline that is vanishing from the recording business.  Thirty years of equipment development created an ergonomic machine that is reliable, easy to use, and durable.  We'll never see the like again.

Monday, January 6, 2014

ARTICLE: What You Need to Know about Professional Audio Power Amplifiers

(Originally published in Musician Magazine, August 1991)

All Rights Reserved © 1991 Thomas W. Day

When I started this article, I had been an engineer with a pro power amp company for almost ten years. This article was originally a promotion piece. It was so promotional that the first chapter was published in first draft form in the company's newsletter. I'm not in the industry now. I don't have any compulsion to be kind to my employer or to the industry in general. I spend my days teaching docs and salespeople how to keep abused American hearts pumping. Nights, I dream of music and less stressful days. As the man said, "the hours are good, but the minutes are awful." But, before it all drifts away, I want to pass on what I learned about buying and using audio power amplifiers and professional sound equipment, in general.

Theory First: a perfect power amplifier would only make the original signal, louder. It wouldn't add noise or distortion. It wouldn't break. It would protect your loudspeakers from abuse. It would only cost pocket change. It wouldn't waste energy. Real power amplifiers are a long way from perfect. The real thing is expensive, complex, and too often the least reliable component in your sound system.

A big part of the reason power amps aren't perfect is that they have to work so hard. Power amps are easily the hardest working electronic component in the audio chain. Only electro-mechanical loudspeakers work harder. Anything that does work wears out. That's why marketing guys last longer than engineers. And engineers last longer than janitors. Stress from overwork causes a power amplifier's parts to fail more often than the less exercised parts of other types of audio equipment. Think of equalizers as the audio equivalent of a marketing manager. They ought to last forever; equalizers and marketing managers.

But even with the laws of physics beating on their heads, some power amplifiers do very little damage to your music, rarely ever break, and protect your loudspeakers from almost everything but bad music. If you follow a few rules, you can buy a power amp, use it for a big part of your career, and expect the finest sound quality possible with the reliability that keeps the Maytag guy unemployed. Stay with me, I'll tell you what to look for.

Accuracy is an important feature in a power amplifier. The most accurate power amps add the least '"distortion" to the amplified signal. Harmonic inaccuracy, frequency response inaccuracy, and noise are all forms of distortion. The bad news is that an accurate sound system may not sound good to you. We all tend to like hearing what we are used to hearing. You may be used to hearing a particular kind of distortion and lots of it. You may have a hearing defect that your system compensates for.

Accuracy and sound quality should tie together. It is hard to be objective about "sound quality" because many of the standards we use to measure sound quality are personal preferences. When you are designing a system, it is important that you train yourself to listen for what is accepted as an accurate sound. Listen to acoustic instruments for a reference, then listen to those same instruments amplified. You can always alter the sound with signal processing equipment, but start with as accurate a system as you can afford. And go downhill from there.

Reliability, to most sound companies, is much more important than accuracy. The most reliable power amplifiers are designed to minimize component failures (mechanical and electrical) and to survive extreme conditions. A technical discussion of a reliable design is beyond the scope of this article, but there are ways for a user to get a grip on product reliability. A reliable amp should have good references. If you don't have the technical ability to determine which amplifier has the cleanest output and is the most durable, get help.

Find a dealer who sells several brands. A dealer who has this kind of independence has little to gain by selling one brand over another. (This is assuming the dealer isn't more concerned with selling what he has on the floor than with your satisfaction and return business.) A dealer who is in for the long haul will be more likely to give you information that will bring you back for your next purchase. Beware of dealers who play used car games with you. If the salesperson doesn't know or care enough to carefully explain the reasons for his opinions, look elsewhere for advice.

If you have a professional sound company in your area, get the touring manager's opinion. This source probably has nothing to gain by recommending a poor product, unless you are likely to become competition. One drawback may be that a tour manager won't say anything good about anybody. Talking to a little sound company owner won't tell you much. That source won't have had much exposure to a variety of manufacturers and won't have used many pieces of the brands they have been using. What you want is a company that has a bare minimum of 50-75 power amplifiers in their working system and has been around for at least a decade. If you get to talk to someone like this, take names and numbers. You won't get a lot of time and the information you get will be valuable.

To get really unbiased advise, talk to a repair technician who specializes in professional audio equipment. These guys have nothing to gain from selling you a bad product. They know what breaks and what doesn't. And it won't hurt to get to know the people who can bring your system back to life in a crisis. A good technician is often more technically competent than the engineers who design the equipment. They see all of the faults of the products in the field, put the pieces together, and can give you the least biased reliability report of any source.

Although this article is being published in a pro audio equipment magazine, I can't recommend using magazine articles as valuable references. From my own past experience, I don't think magazine reviewers have an unbiased perspective or any other qualifications of an accurate source. I take everything I read with a block of salt.

LIFE ON THE SHELF (What to look for when you are buying an amplifier)

Once you get the advise, there are a few logical steps to follow in purchasing a power amplifier. A sound system is called a sound system for a reason; all of the components must be selected to work together as a system. In selecting the components to your system, you have to honestly evaluate how the system will be used. This isn't as easy as it seems. We all have "golden ears" and our systems "never clip." In reality, some systems never clip more often than others. If you expect your system to have a long life, you have to be honest about how it will be used.

First, figure out how much power you need. Contrary to some folk tales, you can buy too much power. It is possible to destroy speakers with too much clean power. I'm not contradicting the fact that distorted power will quickly destroy high and mid drivers, but 1000 watts into a 100 watt driver will do the job just as quickly. Buy a reasonable amount of overhead power for your system, run the system within the limits of available power,

An "honest" rule of thumb is "whatever power your guitarist's amp has, you need a minimum of ten times than power that in your sound system." A margin with headroom would be 100X the guitar amp's power. If you have two guitarists, double the calculation. It may sound ridiculous to have to buy 1000 watts of PA because the guitarist has a 100 Watt Marshall, but it isn't. If the systems have equal efficiency (a big, highly unlikely "if"), this will buy your system 6-16dB of practical headroom over the guitarist. That isn't huge, but it's far more than most rock bands ever approach.  Yes, I realize that my math appears to be overly conservative.  I'm comparing a (hopefully) clean 1,000 watt system to a very distorted 100 watts of guitar amp output.  The reason 100 watts of guitar power sounds so loud is that it's distorted and is often averaging a lot more than rated power. 

The dynamic requirements of a system also determines the amount of power a system needs. An concert orchestra system has considerably different requirements than a heavily compressed disco system. Those requirements determine the amount of excess power the system will need. In a wide dynamic range application, like a classical piano concert, the continuous system power will be considerably less than peak power. Normally, quite a bit less than one tenth of the peak. In this application, you may want the power rating of the amplifier to be considerably above the speaker power rating. Since the system will rarely be using the extra power for short duration, the speaker system is unlikely to be damaged. This is a trade off between the speaker safety margin and your budget. You have to make the call.

In a limited dynamic range rock and roll or disco system, the average power is often very close to the peak power of the system; probably about one third of peak power. If the music is heavily compressed or the system is run near or beyond clipping, the power amplifier and speaker power ratings should be very close to each other. To protect the speaker system components from overheating or excessive driver excursion, you may even limit the output of your power amplifiers to a value considerably lower than what the speaker system can handle.

To get the information you need to design your system, you will have to interpret manufacturer's specifications. When you are evaluating any product's specifications, remember this: designing an amplifier is a lot different than advertising one. Anyone can write a spec sheet. Nothing protects you from advertising lies, not the FCC, the FTC, or the FDA. You are on your own.

Here are just a few specifications to distrust.

  1. Continuous Power. Most power amps can live up to their "continuous power" spec at 8W, but, as the load drops and the power climbs, "continuous" takes on new meaning. It means "continuous until the circuit protection trips." Could be five minutes, could be five seconds, could be five milliseconds. Technicians are used to making this test after bypassing the circuit protection; or not bothering with it at all on many amp brands.

  2. Distortion. You will probably be disappointed to learn that this is a "fudge-able" specification. Very low distortion specs are often quoted at a single frequency or output level. If the distortion percentage isn't from 20Hz to 20kHz and from full output to at least 20dB below full output, it isn't saying anything significant. If distortion is quoted over those ranges, it could still be untrue.

  3. Damping Factor. This specification is a marginally useful measurement of the amp's output impedance vs. the speaker impedance. Since a bigger damping factor is better, some manufacturers quote numbers that would require superconductors to achieve. If you figure 20 feet of 14 gauge wire will reduce a perfect damping factor to about 150, damping factors of much larger values are meaningless in the real world. Amplifier manufacturers often measure damping factor at frequencies that get the best numbers out of their designs, not where the figures would mean the most to your sound system.

  4. Slew Rate. This is a 70's holdover. Some manufacturer's claim slew numbers that are faster than the individual components they use can produce. The whole can't be better than the parts. Slew is very hard to test on some of the more "sophisticated" designs, because the design won't pass a square wave without tripping the circuit protection.

  5. Power Bandwidth. This is the last spec I'm going to whine about. Sometimes called "frequency response" at a specified power rating. You really have to watch this spec. Be wary of bandwidth response specs at very low power output, unspecified power output, and numbers that are a lot better than competitor's products for the same money. If it seems unreal, it probably is.

The disclaimer at the bottom of nearly every product's specification information tells the story best: "The manufacturer reserves the right to change the product specifications at any time." This means that the product does not have to do what the spec sheet says it will do. On top of that complication, the tests listed in the spec sheet are selected to idealize the product. They are usually "best case" tests; or pure fantasy. Since the specs are suspect, you will have to find another way to determine if the amplifier does what you want it to do.

You can make a basic, logical, inspection inspect of a power amplifier without a cart full of test equipment. Some simple points of inspection are:

  1. An amplifier should have good manners. It should not make power-up or power-off thumps, pops, or explosions.

  2. When you drive the amplifier hard, it should not sound drastically more distorted at the point of clipping (when the clip lights light). The amplifier should not shut off or make weird noises when it is clipping.

  3. The amplifier should have faultless short circuit protection. You should be able to short circuit the output of the amp at full power without damage to the amp, or the speakers, after you remove the short.

  4. The amplifier should have a decent sent of connection options.  I'd recommend Speak-Ons and barrier strip outputs and XLRs and barrier strip inputs.  Balanced inputs are a non-negotiable requirement for professional live sound systems. 

You may need the assistance of a technician to perform these tests safely. Most dealers have someone capable of running these kinds of tests and that person may even help you interpret the results of the results.

Obviously, you should listen to the amplifier, but listening tests can be deceiving. When you are evaluating the sound quality of a group of amplifiers, be certain that the test is honest. My rule is "ABX or it doesn't count." If you can't do a double blind test (one where no one knows which amp you are listening to), don't waste a lot of time with the test. I've sat in on too many listening tests where "golden ears" who could easily point out the faults in amps they could identify suddenly couldn't tell anything about the same amps when ABX was applied.

But before you start listening there are a few things to set up. Power amp manufacturers don't agree on how much "gain" an amplifier should produce. This is important in a listening test. Our ability to hear the upper and lower frequencies varies with volume. If you compare two identical amplifiers, the louder of the two will sound the best; bass will sound stronger and highs will sound brighter. Take the time to match the output gain of your test amplifiers before you try to make any listening tests. Use a test tone as an input signal so you can accurately measure the output signal of each amp. If you have a voltmeter, you can precisely calibrate the test amplifiers' gain by applying the same input to both amps and setting the amp gain controls for equal output voltage (measured on a power resistor, don't blow up your test speakers with test tones).

Make your listening comparison tests quickly. Most people have a very short aural memory. It is hard for most of us to hear the difference between two very different amplifiers, even when there is nearly instant switching. If you have to fiddle around with wiring between each test, you probably won't learn anything in your test.

Make your tests at a volume level that you expect to use the amplifier. A quiet listening test in a music store is not valid. You are interested in the characteristics of the amplifier when it is driven hard. You want to know what its dynamic ability sounds like. The ability of the amplifier to control large speaker drivers is not tested without serious driver movement.

Get the amplifier to a place where you can listen to it the way you are going to use it. This is important for lots of reasons, but the main one is that high volume causes fatigue. At high volume levels, you will only have a minute or two to listen and compare before a guitar amp starts to sound as accurate as an audiophile system.

Before you pull out your cash, beware of the "buck factor." We all want to believe our money is well spent. If you are about to spend a few thousand dollars on a new amplifier, you probably expect it to sound better. Positive thinking is a great personal tool, but it doesn't have any value in a fair product comparison. Remember that when a salesperson is harping about the great things that you should be hearing in your listening tests. If you don't hear the difference, it isn't there.

LIFE IN THE RACK (How to setup and use the amp.)

After you have purchased your amplifier, you have to use it. I'd like to tell you that you can simply plug a stack of amplifiers into the wall and go for it; but I can't. You have to know a few things about power, wiring, and troubleshooting.

There is no free lunch. You may have noticed that an amplifier with a 200 watt output rating will have an input power rating of 300-500 watts listed on the serial number label. (You may have to use Joule's Law to calculate the input power: P=VI or Power = Voltage times Current.) The extra wattage is not a spare tire waiting to carry on when the original watts get tired. This unaccounted-for-wattage is the price for using a less than perfect power supply and output circuit. You can find the missing watts in the heat you feel on the face plate, heatsinks, and chassis of your amplifier. Instead of converting all of the electrical energy to mechanical energy and loudspeaker motion, a lot of the power used in an amplifier produces thermal energy. This thermal energy can cause problems.

You will need to allow for moving this energy away from the amplifier. The amplifier designer probably tried to help you with this. If the amp is fan-cooled, make sure the air flow is unobstructed. Don't put obstacles in front of, or behind, the amplifier. If you can keep the amp cool, it will last a lot longer. The amp will stay alive longer if you protect it from dust and other "foreign materials." Most kinds of contamination act as a thermal insulator. The blanket of dust that builds up on the amplifier's components holds the heat to the components. The components get hotter when they are insulated, the same way blankets work on humans. Some not-so-bright designs route the hot air into closed places; like the sides or top of the amplifier. When the amp is sitting on your kitchen table, this might work. Rack cases, generally, don't open on the top or sides. If your amp vents in those directions, plan on doing some carpenter work to your rack.

This may seem like dumb advice, but I have to say it, "Don't put your beer cans on top of the amplifier!" For that matter, keep the beer away from any other electronic gear. I can't count high enough to figure out how much money I have charged to clean beer muck out of expensive electronic gear. Liquids and electrons don't mix. Friends don't let friends do stupid things.  And so on.

You will also need to make sure your amplifier gets enough to eat. The power output of your amplifier is dependent on the power input. The amplifier's power supply components are designed to provide optimum output with a good, "stiff" power line. If your local power company is prone to "brown outs" (low power line voltage), your amplifier is not going to be as powerful as the manufacturer designed it. If the supply voltage is especially low the amplifier may become unstable, the protection circuitry may not work correctly, or the amp may not work at all. Most power amplifier performance specifications are measured with a line voltage of 120VAC (in the United States). If the power line is 10% low, or 108VAC, an amplifier rated at 200 watts will probably only provide 162 watts. If the power line is 15% lower, or 102VAC, the 200 watt amplifier will only be good for 145 watts. From a bottom line perspective, you will probably pay at least $0.80 per watt for a professional power amplifier. On a 200 watt per channel stereo amplifier, the 15% low line will waste $100 of your investment. It is worth your time to make sure your amplifier is getting the power it is designed to use.

If your power source is good but your wiring to the amplifier is bad, you still lose. Your AC power wiring must be large enough to get the power from the power company to the amplifier. A 150-foot 16-gauge extension cord is not going to cut it for a multi-kilowatt concert system. If you don't have the technical knowledge to make the calculations for a serious power distribution ("distro") system, hire someone who can. This is serious business. A poorly designed power system is not just going to cause problems with your amplification system, it could burn the house down. Seriously. Undersized power-wiring can get hot enough to melt insulation and start fires. Improperly grounded power wiring can kill you.

Still more wires! The wiring at the output end of your amplifier is as critical as the power wiring. Very long or very small speaker cables waste power and impair the amplifier's ability to control the speakers. Wire resistance is determined by the diameter (or cross-sectional area) of the wire and the wire length. In other words, if the wire is very short it doesn't have to be large. On the other hand, if the wire diameter is large it still shouldn't be long. If your cables are long, you will introduce other types of problems to your system. As the cable lengths increase, the cable inductance and capacitance increase. Both of these effects reduce your system's performance. The cable capacitance acts as a frequency dependent current path across your wire, bypassing your speakers. This effect worsens as the frequency rises. The cable inductance acts as a frequency dependent load in series with the speakers, increasing the cable reactance and reducing the amount of signal available to the speakers.

"It ain't what you don't know that hurts you, it's what you do know that ain't right." Will Rogers was talking about politicians, but he could have been talking about damping factor. I have heard damping factor blamed for everything from speaker cone damage to Republicans in the White House. The loss of control produced by long or undersized speaker wires is often noticeable on large low frequency drivers where the amp's "damping factor" can be important. Damping factor is one indication of how well an amplifier will control your loudspeakers, but the effect of damping factor is often overrated. Poor damping factor can produce a bass response sometimes described as "flabby" or "loose." Practically, you will probably have to limit yourself to a system damping factor of 30 to 50 (including the impedance of the amplifier's output, but not including the wiring, and speaker connectors).

The speaker connectors can be as difficult to figure out as the rest of the wiring. Many amplifiers have a collection of output connectors for output connectors. You may find "5-way connectors," XLRs, barrier strips, and 1/4" phone connectors. The old guitar standard, 1/4" phones, is rated for max of 1 amp and is not useful for high power speakers. XLRs are no better. A brand new dual banana connector is a high current connector, but banana connectors fall out easily and wear out fast. The ideal speaker connector is large (to carry high currents), mechanically secure, and gas tight (to prevent corrosion). If you use the barrier strip's screw terminals or the terminal connector section of the "5- way," you will get all of the above advantages. Don't try to shove the bare wire under these terminals. Crimp a fork tongue connector to your wire ends and you will have a relatively removable wiring setup that will rarely require maintenance, unless you move the system a lot. The current power amp speaker connection standard is Neutrik's "Speak-On" connector. This is a high current, high impact, polarized connector. The old amp speaker connection standard is the "twist-lock" power cord connector, found at your local electrical equipment supplier but not found cheap. I'm still partial to these connectors at the speaker end of the cable, but old habits die hard.

Now that you have the amp hooked up and you are ready to use it, you will need to pay attention to the information the amp's indicators provide. Most pro power amplifiers have "clipping" indicators. Most pro users ignore this indicator and everybody else wonders why the "little red light is always flashing." The clipping indicator is telling you that your output signal is exceeding the amplifier's power supply voltage. Kind of an electronic, "You are too loud, Bozo." When the amp runs out of voltage, it can't get any louder without getting distorted.

Normally, most of the power content in music is concentrated in the low and mid frequencies. When an amplifier is clipping, it is producing lots of harmonics of the original signal. Those higher frequency harmonics get directed by passive crossover networks to the high frequency drivers. An overdriven power amplifier can produce much more power than the advertised power rating. In fact, an amplifier that is driven into heavy distortion can often produce nearly 1.5 times its rated maximum output power. A good dose of this clipped signal will quickly smoke your wimpy little tweeters.

Some amplifiers have indicators to let you know when an output signal is present. Some amps have VU meters. These indicators are troubleshooting tools. If you are not getting anything out of the amplifier, but the signal presence indicators say something should be coming out of the amp, you should suspect the speakers or output wiring.

Many modern amplifiers have circuitry to protect the amp from overheating. When an amplifier is overheating or tripping circuit breakers, it is being worked too hard. Believe this warning! You are going to have to reduce your system volume or remove some of the speaker load. If your ignore this symptom you may damage the amp.

If you are moving your equipment a lot, you may be shaking it to death. Vibration is the enemy of any equipment that has more than one part. If you can shock-mount your rack, do it. Otherwise, handle all of your equipment like you had to pay for it.

LIFE AND DEATH (Finding and fixing problems with the amp and your system)

Eventually, something in your system is going to die, or act weird and then die. The best way to troubleshoot anything is to eliminate unnecessary variables. Simplify the testing of your system by removing anything that isn't needed to produce a test signal. The most simple system I know of is a signal source (a CD player, cassette recorder, or signal generator), a power amplifier, and one speaker. If you connect the headphone output of a portable cassette or CD player to the input of a power amplifier, you will be able to control the volume of the system with the player's gain control. If the problem you are trying to locate is missing with this simplified system, add your other system components; one at a time.

Start with one speaker to completely eliminate a second set of speaker cables and speaker from confusing your troubleshooting. If the single speaker works in both channels, add the second speaker. Keep adding components until you locate the component that causes the problem. This technique will work for locating ground loop, distortion, and loss-of-signal problems.

Ground loops are among the most common problems you may have to troubleshoot. Ground loops can appear any time you change your system. Your first setup may be the quietest system in history; and you may never have it that good again. The large transformers in high powered amplifiers often produce a magnetic field that can induce ground currents in the chassis and wiring of other products mounted in the rack. The large 60Hz AC currents required by power amplifiers can cause ground currents to flow through input cable grounds and chassis grounds. These ground currents can produce "hum" (60, 120, or 180 Hz noise) in your signal output. You may find that moving an input cable a few inches will cause a major difference in the system noise.

Usually, ground currents can be eliminated by establishing a single ground path for all of the components in the system. Occasionally, the design of a particular product will require it to be isolated from the rest of the system. Preamplifiers and power amplifiers are examples of products that should be physically isolated from each other. High gain, preamplifier circuitry is particularly sensitive to the large magnetic fields produced by a power amplifier's power supply transformer. Leaving a single rack space between a preamp and a power amp is often enough isolation to eliminate this induced noise pickup.

The phase relationships between each of your system's electronic components is another major troubleshooting hassle. System phasing and connector polarity is made difficult by the lack of industry standardization for amplifier and connector polarity. The international standard for XLR-3 connectors is pin 2 "+" ("non-inverting", "hot", or "high"), pin 3 "-" ("inverting", "cold", or "low"), and pin 1 ground. The terms "inverting and non-inverting" describe the phase of the output signal compared to the phase of the input signal. A non-inverting input does not change the phase of the signal, inverting does.

Some American and English manufacturers build equipment with the phase of the input XLR wiring reversed (pin 3 "+" and pin 2 "-"). If your system uses a single power amplifier or all of your amps are the same brand, this is not a problem. If you are mixing amplifiers brands, you will have to watch for phase differences.

Phase problems can do more to your sound system than just make it sound funny. A sound system operator may drive the speakers hard enough to fry speaker coils because of the output cancellation caused by two speakers reproducing the same signal, but out-of-phase with each other. The reduced system sound pressure level (SPL) from the out-of-phase speakers is the clue for troubleshooting phase problems. An easy way to determine if two amplifiers are in-phase is to listen to the output of the amplifiers with the same input signal. Compare the system output with one amp and then with both amps. The system should be about 3 dB louder with both amplifiers operating. If it is slightly quieter, or "hollow" sounding, the amps may be out-of-phase. When a system gets large, this procedure is not very efficient. There is test equipment available for testing system and component phase. It isn't cheap, but if you have a lot of equipment to test it might be a good investment.

If your amp dies, the work you did in researching manufacturers will pay off. If you didn't do that work, you will be doing the paying. All manufacturers are not created equal. Some companies offer transferable warranties (if you bought the amp used), some don't. Amp warranties run from one to twenty years. Some amp companies haven't lasted long enough to cover their first year's products. Some companies fix everything that breaks for an indefinite period, no matter what the warranty. Others pretend that anything that broke was your fault. Some companies fix what's broke, no questions asked. Others never stop asking questions. Don't leave finding out how service is performed until you need service. Repairs can cost you the purchase price several times over in a very short product lifetime. This is where a company's reputation means the most to you.

If you find that a power amplifier is defective, you will have to find a technician. There are two sources of repair: the original manufacturer and a local facility. Generally, I would recommend you return the amp to the manufacturer. If the company has an in-house service department, that department's technicians will be intimately familiar with the company's products. That is all they ever work on and they see the product in quantity. The next best service location is the local authorized warranty station. Often, local service companies simply box the product up and ship it to the manufacturer for any serious repair. If they don't perform that service for free, call the manufacturer. If the product failed in warranty, you should be able to get the manufacturer to pay for shipping both ways. If the manufacturer won't do it for you, they may do it for your dealer.

There isn't anything that is user-repairable in a broken amplifier. I wouldn't even recommend replacing an internal fuse. Usually, the internal fuses protect the circuit board from major failures. If those fuses are gone, something major took them out. Do not replace these fuses with a fuse value greater than the original! If you insist on replacing these fuses, you might try a smaller value first. If it blows immediately, give up and take the amp to a repair shop.

If you spill anything liquid in the amp, turn it off and send it back to the manufacturer with a note explaining what happened. Tell the technician what you spilled into the amp. The printed circuit boards will have to be washed and some components may have to be replaced. If you leave this kind of contamination on the components they will quickly collect dust and they may be damaged by corrosion. Many liquids contain conductive chemicals that can cause your amplifier to do strange things to your speakers.

You may want to talk to your dealer about any major repair job. The place that sold the amp may service it. If you are a good customer, the dealer will probably handle getting the amp to a service facility or to the manufacturer. Dealers can often get the best repair deal from the manufacturer.

If you aren't near the place where you bought the amp, call the manufacturer. Most manufacturers have service centers somewhere near just about anywhere. The Service Department of most manufacturers' will rush a repair; if you ask for it, beg, cry, scream, or whatever works.

A typical major amplifier repair can run anywhere from $75 to $500, depending on how many components have to be replaced. The kinds of things that break in power amplifiers are sometimes expensive. The components that fail the most are the output transistors. These things do most of the work in the amplifier. They are the source of most of the amp's heat. They will cost you $15-25 each and there may be 20 or more output transistors in a large amplifier.

A lot of repairs are minor. Minor repairs usually cost $30 to $75. Many repair shops estimate the cost of repairs for a small service fee. Many manufacturers will do free estimates, plus the cost of shipping.

Make sure you are not paying for a repair when the amplifier is still under warranty! Pro amplifiers have really long warranties: three years is not unusual. If you don't take the amp to an authorized service facility, the manufacturer's warranty will probably not cover the repair. Call the manufacturer first, to verify the warranty service center status of your repair shop.

Someday, when the warranty is long gone, your amplifier will die and you will have to decide if it is worth reviving. This can be a tough call. The "watt per dollar" figure is always shrinking and yesterday's technology is pretty sad by today's standards. It doesn't take a pair of golden ears to hear the difference between a mid-1970s amplifier and today's technology. You will have to make a careful comparison of the repair cost for the old amp and the purchase price of a new amp. If the two values are close, the new amp with its warranty and improved technology may be the better buy.

The future for power amplifiers holds direct digital inputs and signal processing, low weight and high efficiency power supplies, computer control, greater reliability, and more steps toward sonic perfection. Amplifiers will always get more powerful and the watt-per-dollar ratio will probably keep growing. We may see an amplifier feedback loop that includes sensors on the loudspeaker and distortion will be radically lower. Loudspeakers may radically change and this could require totally new concepts in power amplification.

Your choice in amplifiers may be what defines the reliability and sound quality of your sound system. Or your amplifiers may limit the performance of your system. With a little research you can find a power amplifier that will handle any professional requirement. With a little care and common sense you can depend on your power amplifiers for years of service.

Monday, December 30, 2013

ARTICLE: Where Are We Going?

[Another Wirebender-only article from 2004.]

Record companies would like, more than anything, to have this question answered: "Where the hell is the industry, our art, going?"  Mostly, record company execs want to know where the money part of the industry is going to be, the art can take care of itself.  Artists, too, would like to know where the money is and where it's going to be in a few years.  It's hard to make art if you can't find the finances necessary to buy the materials and equipment. 

Unlike many art forms, the materials and equipment necessary for the production of music are getting cheaper by the second.  Full-featured, professional digital recording equipment, capable of doing the recording job far better than analog equivalents of 20 years ago, costs a minor fraction of barely-featured, semi-pro gear from "back in the day."  Transparent microphones, multi-track digital workstations, effects processors, and acoustic treatment materials are easily found, with high quality and low cost.  While cutting vinyl used to be an expensive, slow, and tenuous process, burning CDs is something every grandmother can do on a cheap personal computer.  Basement studios have, sometimes, more tools than the most productive pro studios of twenty years ago.  Go back another decade, to the late 60s or early 1970s, and there is no contest between Abbey Road and a $10,000 investment in a modern basement studio.  The basement wins, hands down.  The Beatle's Abby Road would seem like a primitive garage in comparison. 

From that historical perspective, the music industry isn't hurting either.  Record companies posted an gross income of about $500 million during one of the boom years of R&R, 1968, and they complained of only grossing a reported $13 billion in 2003 (up from $9 billion in 2002).  Production costs are a fraction of past expenses and gross income is 25-times the boom years' earnings.  So, who's hurting in this art economy?

Artists, that's who.  Artists are experiencing a declining market, lowered expectations and diminished returns for time and talent invested.  The average contract allows an artist about 72¢ income per CD sold, before contract expenses are paid.  Most contracts require the artist to sell a half-million copies before the artist makes a nickel on sales.  The outlets for our art are vanishing and customer interest is also declining.  When the Who's bassist, John Entwhistle, died, several music critics commented that he might be the last R&R bass player to be recognizable by non-musicians.  At one time, believe it or not, bands mattered to their fans.  People cared about the music and the musicians who played it. 

These days, nobody but 12-year old girls care who's who in R&R bands.  And they quit caring when they turn 15.  Record companies have depersonalized music to the point that it's a simple, pointless commodity.  Nobody cares who is making the noise that serves as a background to our lives because nobody interesting is making that noise.  Boy bands, girl bands, American Idol stars, who cares?  It's all lifeless, pointless, irrelevant noise that serves to mask the drone of SUV tires as we travel from home to work and back.  That fact couldn't be better illustrated than it is by the band-to-band coverage of geezer rock stations.  Since today's pop music is so irrelevant, we're mostly listening to yesterday's music, which is no more relevant but at least it once had a reason to exist. 

All that said, there is nothing wrong with much of the music being produced today.  In fact, there is (statistically) as much good music being done today as there was in the boom years.  The difference is, FM radio is as ratty as AM was thirty years ago.  There is no practical outlet for good music to leak through the poor taste of the majority of radio station music programmers.  The record companies get the blame for this, since they own a good percentage of the distribution channels.  Blame who you want, as long as there is no alternative distribution channel, as FM once was, there is no way for great music to find a popular audience.

Try to imagine the 1970’s Grateful Dead, Jimi Hendrix, the Doors, Pink Floyd, or even the late-Beatles music finding a home on that period's AM radio stations.  Never happen.  Impossible.  Now, try to imagine anything equally original breaking through on today's FM stations.  Equally impossible.  Radio is dead and the corporate media monopolies will make sure it is never revived. 

The obvious channel for new music is the internet.  Until high-speed, wireless access is cost-effective, that channel is extremely limited.  Early in the life of the world-wide web, we had a collection of interesting, innovative net radio stations.  Slow access speeds and hard-wire-only access killed those stations almost as quickly as the record companies decided that distribution channel was too difficult to control.  Viciously innovative distribution systems like the old MP3.com format completely removed the old record companies from the distribution chain.  More than anything, the record industry clowns want control.  More than profit, more than industry growth, more than music, the execs want control.  When they don't have control, they don't have a clue where the business is taking them.  When they don't know where music is heading, they don't have a firm grip on their executive suites.  Where else would these losers rake in the big bucks if music didn't provide easy money?

Music could care less about music company executives.  Music creates itself.  Musicians play music because they have to, for the same reason that cows produce milk.  While rich and famous musicians have more complicate motivations, the really innovative creators of music that is relevant, powerful, and gripping don't have a moment of control over their muse.  Music is a vicious, powerful bitch that is perfectly happy to kill the instrument and the musician and the audience to get the sound into the air. 

That's the way of all creativity.  For example, medical science doesn't need the profit motive to innovate.  Drug company execs and their barrels of money aren't the source of new science.  Scientists are, and they are driven by a need to know and describe something new about the nature of their art.  Art doesn't know about profit and loss, art is simply something that is pounded into our nature and is driven to escape the confines of human skulls and fingers any way it can. 

I think the internet is likely to be the next escape route for innovative music, but low power radio stations has a lot of potential, too.  However the music finds its way into the air, it is out there waiting for a path.  We just have to be working and waiting for that to happen and it will.  It always does.

Wirebender Audio Rants

Over the dozen years I taught audio engineering at Musictech College and McNally Smith College of Music, I accumulated a lot of material that might be useful to all sorts of budding audio techs and musicians. This site will include comments and questions about professional audio standards, practices, and equipment. I will add occasional product reviews with as many objective and irrational opinions as possible.