Thursday, August 2, 2018

Describing “Good Sound”

A few days ago at a local outdoor concert, while I was suffering with the irratic, distorted, and sometimes painful mix of a local blues band a friend (a drummer) was practically luxuriating in exactly the same mix. His enjoyment came from the fact that when the rest of the group wasn’t blaring or a solo or lead vocal wasn’t totally overpowering the music, he could clearly hear the high hat. That was, in fact, true. Although most of the kit was masked by a muddy and too loud bass and the rest of the kit practically vanished when either one of the two lead guitars were soloing, the vocalist was singing, or the harmonica had either a solo or a fill, when none of those things were happening the high hat and other cymbals were audible. For a while, I was baffled by the thought that someone with a lot of musical talent and experience would zero-in on one aspect of the sound quality of the instrument he plays. After a few hours of thinking about it, I realized that the current state of live music “sound reinforcement” is so inconsistent and generally awful that anyone who really wants to enjoy live music is forced to concentrate on the few, little things that are done not-awfully.

That isn’t anythng new to me and it took me longer than it should to recognize it. As a recording engineer often working for bands and musicians rather than producers and record labels, I developed a psychoacoustics tactic that would often get me past the usual problem of volume wars between band members. Early in every song mix, I “introduced” every player at a level slightly above what I thought might be musicially ideal. If I picked a level and moment that was early and prominent enough that each player had an opportunity to focus on their part and its recorded quality each player would hang on to that impression of their place in the mix and carry it through to the end of the recording. More importantly, every time they listened to the mix hearing that moment would reinforce their feeling of presence and importance in the mix.

I’d love to say I invented this technique, but I have no idea where it came from. I do know that listening to Manfred Eicher’s Pat Metheny Group mixes taught me that “introducing” a solo player’s fills before that player’s solo arrived is a way to familiarize the audience to the music as they are listening to it. It makes something new and different feel familiar and comfortable, which is important when you are trying to fulfill Eicher’s idea that an /engineer or producer’s “role is to capture the music he likes, to present it to those who don't know it yet.” It’s an attempt to reduce the alienation listeners feel when they are exposed to new ideas and sounds. It also works, somewhat, when you are trying to convince a band or musician that your way of presenting their music to listeners has validity.

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