Showing posts with label Sheldon Theater. Show all posts
Showing posts with label Sheldon Theater. Show all posts

Sunday, February 19, 2023

Kick Drums and SM58s

For the first time in a while, I “experienced” a live sound-reinforced show last Friday night. At Red Wing’s Sheldon Theater, to be specific. I’d volunteered to monitor one of the Big Turn Music Festival venue’s gate and had occasional moments to wander the theater to hear the three acts from that evening. I’m sure you wouldn’t be surprised to know I was less-than-impressed with the sound goober’s “work.” In fact, it was about as SNAFU as is typical. The goober clearly believed impressing the audience with how much bass (exclusively kick drume) he could shovel into the mix was more important than attempting a musical demonstration. Nothing new there, but it was particularly depressing with the evening’s first act, Tony Cuchetti’s band, because Tony’s powerful voice did not blend well with a kick drum-dominated mix and the other musicians in his band, including the bass player, suffered the same clueless sonic disaster.

From my perspective, if the sound is obviously “reinforced, “ the sound goober is a screwup. Obviously, there are types of music where the sound has to be reinforced because the input is garbage and must be manipulated to resemble music: DJs, too much of hip hop, most metal, and almost all of the crap that falls into today’s Top 100, for example. But music and musicians only need subtle assistance from the sound goober to carry their music into the cheap seats. Doing more than that is just a sound goober projecting his/her own insecurities, sort of like the Harley Davidson characters trying to disguise their lack of motorcycling skills with the “loud pipes save lives” nonsense.

After my Sheldon shift, I took in a couple of the other venues and, Saturday, returned to tour the lot of the bars, stores, and churches that had volunteered to be in the Big Turn. A big part of the problem with several acts I heard over the two days was the chronic poor choice of vocal mics for every kind of singer. Over the past 50 years, I haven’t been shy about voicing my opinion of Shure’s SM58 workhorse. The mic is a brick, almost impossible to damage with all sorts of abuse, but it has limited musical applications. The mic’s bandwidth, proximity problems, self-noise, and polar pattern severely limits the SM58’s practical application; especially on quality voices.

Even more confusing is the fact that most vocalists don’t seem to know or care about the damage this lowfi hammer does to their voices. (If your own tool is an SM58, every voice sounds like a nail?) Why do musicians insist on playing their own instruments through their own amplifiers while appearing to be totally indifferent to the instrument their voice passes through? It’s not like it would be complicated to simply remove the 58 from the stand, clip and all, and replace it with a more suitable mic. If the goober can’t deal with the slight (or major, in the case of a condenser) variation in microphone sensitivity, that will be the least of your problems.

The advantage a serious vocalist would have in knowing how to replace the default poor microphone choice with their own well understood and properly selected replacement would be a night-and-day difference in the performance outcome. You could defuse any objections by telling the goober, “My RE20 (for example) has, essentially, the same sensitivity as your SM58, so you won’t need to change the preamp levels. However, I would like to have the vocal EQ set flat and I have selected my own high pass filter values. Thank you.” Or, in the case of a condenser, telling the goober how much gain to take off of the pre.

You might have to actually walk to the sound board to verify the goober knows how to do those things, but it would be worth a trip. It is always a good bet to assume incompetence when it comes to sound goobers. If you are pleasantly surprised, say so. One of the reasons bottom-of-the-barrel types end up running live shows is that the job is too often thankless. If no one notices a good job, the techs who know what they’re doing end up doing something else and the ones who don’t end up wreaking every show they touch.

Friday night, the one place the 58 did an acceptable job was with the last act’s “vocalist.” He was an atonal screamer whose range began where Tony’s left off. and never approached anything resembling musical. I still couldn’t understand the lyrics, but I wasn’t particularly tempted to put much effort into that task. 

Tuesday, February 15, 2022

This Is How Stage Monitors Are Supposed to Work

Back in 2015, I was a regular volunteer back stage at the Red Wing Sheldon Theater. Initially, I did volunteer work pretty much the same way I’d worked paying gigs for the previous 40-some years. I’d show up for the unloading and setup and stand around back stage out of the way until the show was over and be there for the tear-down and load-out, staying until all of the cables were wrapped and put away and the stage and theater were swept up and ready for the next show. Almost like a theater employee, except without a paycheck. I don’t have any idea how many shows I worked, but it was a lot for the first 2-3 years we lived in Red Wing.

One of the weird things about volunteering is that most of the people who get paid to do these things are often way too impressed with themselves and they act as if they are granting you a favor in letting you do the grunt work. I’d run into that often long before I retired and was pretty much on a hair-trigger, ready to escape quickly on the first signs of that attitude when we moved to Red Wing. My tolerance for bullshit from “kids” (anyone 20 years younger than me or more) has slowly vanished with experience over the last 20 years. Lucky for me, the Sheldon’s Production manager, Russell Johnson, is not that kind of manager. As a professional lighting guy and stage manager, Russell actually appreciated my audio experience and as a result I got to do some really fun shows and escape the stuff I usually don’t like about live music: often that includes the actual live performances. My habit, after a few months of establishing myself as useful, was to stick around through setup and the sound check and if the sound check was a typical noise-producing disaster, I’d sneak out the back stage door and call it a night. Live music rarely gets better as the evening proceeds and if the band and/or sound goober are deaf at the beginning they will only be much worse a few minutes into the show. Been there, done that for decades. Don’t have any reason to suffer through it again. And Russell was fine with that.

I’ve been an Arlo Guthrie fan since the Alice’s Restaurant days, the record and the movie. So, when the Sheldon booked Arlo in 2015 I signed up to be part of that crew. The initial setup was pretty straight forward with the band bringing most of the gear they needed flushed out with some of the Sheldon’s backline and stage equipment. The sound check started off with the band, which included his kids—Abe and at least one of his daughters—doing what bands usually do with a sound check: making individual monitors and mixes as loud as possible. I’d pretty much decided not to stay for the show at that point.

After a bit of the usual musical ego-pumping, Arlo came out, moving to his mic at the front of the stage and listening for a bit. A few moments of that and he asked to have all of the monitor sends cut so he could hear the FOH mix. He had some suggestions for Russell about the house mix and asked for a bit of his voice and guitar added to his stage monitors. After he was satisfied, he turned to the band and said, “That’s good for me. You can do anything you want with your monitors as long as I don’t have to hear it.” And that is the way you manage stage volume. After Arlo’s sound-check moment, I decided to see if I could stay for the show and Russell let me find a SRO spot on the 2nd balcony where I could hear and see the show. It was terrific, musically and sonically.

After that, I had a spectacular experience with Leo Kottke at the Sheldon, a terrific evening hanging out with Buckwheat Zydeco, an excellent Ladysmith Black Mambazo show,  and a couple of weirdly fun experiences with the Southeast Tech “Strings, Winds & Brassshows in 2016 & 2017. Eventually, general disappointment in amplified live music plus some conflicting opportunities working with Hobgoblin Music and the Crossings in 2016 and 2017, ending with a show with one of my all-time favorite live performers, Peter Mayer at the Crossings, convinced me it was time to hang up my live music tech shoes.

My days of lugging heavy equipment are in the past. I don’t need to injure myself doing stuff I would just as soon avoid (I’m talking to you, Elvy. I don’t need to rupture anything lugging giant pots full of weeds around the yard and house, either.) and 99% of amplified live music is at lest 50% distortion, 40% crappy mix, and rarely more than 10% music. I’ve seen everyone I have ever wanted to see and a few of them were even worth seeing. Almost nobody is worth what it costs to see them in concert today. Snarky Puppy put the last nail in that coffin in 2019. A lifetime of seeing most of the big name bands when labels were subsidizing tours and tickets were rarely more than $10, working shows and getting paid for being there, getting free concert tickets as an industry perk, and being invited backstage by someone in the band or the touring company has probably given me a severely devalued outlook on what live music is worth. But I’m glad I was there on those few occasions when everyone involved was more concerned with the music and the audience. Those are the shows I remember best.

Monday, October 8, 2018

DiGiCO ROI Baseline

In case you thought I was being hard on the Red Wing goofballs who grossly overpaid for the theater's DiGiCo SD9, here's what the resale is on the big boy's DiGiCo, the D5 Live (https://atlanta.craigslist.org/atl/msg/6717399160.html). The D5 Live is a substantial improvement, user-friendlyness-wise, over the SD9 with 4 much more user-friendly screens that actually make a little sense when you use them of the one poorly located screen that is totally disassociated from the channel faders. This used Craig's List console comes with a "road case and 100 meter coax cable. Also have a second D5 with bad power rail and needs power supplies rebuilt. the 2nd can be used for spare parts or fixed and it comes with a brand new road case and I'll just let you take it for free. I have put the engine from the broken console in the working console and it works fine so it would give you a spare engine.” So you get 1 ½ Digico D5’s, a road case, and coax cable for $3200? Red Wing paid $60k-80k (depending on how you read the bid) for a D9 that still can’t talk to any recording rig and was about 90% of the way to End of Service (EOS) and nearly out of warranty (a measly 1 year warranty, the industry minimum) before it the installation was complete.

The damn things don’t hold value well, do they? Any rational user would expect to see no more than a 1 year ROI on this kind of technology, but who's counting?


Friday, April 6, 2018

What I Learned This Winter

I learned a lot about running sound for a play, which was my 2018 late-winter, early-spring “experience.” I was the “sound designer” and FOH tech for a play, “Appropriate,” at the Sheldon Theater in Red Wing. I had a LOT to learn, since I have only been to kids’ and grandkids’ plays as a cheering section rather than participant or even an active and conscious observer. I have never thought about any aspect of sound for live drama . . . ever. When Bonnie Schock asked me to take this job back in late 2017, I asked about a few details and decided it wouldn’t be too much of a strain on my retirement. As I almost always am, when I say “yes,” I was wrong.

For starters, the reason I haven’t been a play-goer is because the historic quality of the performances or the non-subtle style of stage acting doesn’t work for me. I get the commitment and talent required and I respect that, but the art form just isn’t my bag. During my college years, a couple classes required watching video recordings of Shakespeare (who’s writing I love) performances and that reinforced my dislike of the aural aspect of stage acting. My wife, Elvy, is more of a fan of the format than me, partially because she enjoys the art of stage design. For her, the visual qualities distract her from the sound; as long as the audio isn’t awful. She really likes the traditional orchestra performances that are part of many plays, but I’d just as soon hear the orchestra without the play. I had given exactly NONE of that any thought when I agreed to be part of the Sheldon’s performance. At the time, it didn’t seem to matter much, because I figured getting a handle on the play’s audio would be fairly simple. Again, I was wrong.

I have done, and still occasionally do, sound design for television and budget film projects. It’s not like the job of creating audio cues and environments is foreign to me. However, that work has always involved a list of fairly concise sound-effect descriptions and audio cues that come reasonably far into the project’s development. There are usually some changes required, often determined after I deliver my first “draft” of the work, but the few directors I’ve worked with are pretty good at describing the changes they want and I’m billing them on an hourly basis so they have some motivation to be efficient. Plays are, apparently, not like that. The work is endless and the communications are as half-hearted as the focus on television and film audio was 50 years ago. In this production, I’d guess the director and stage manager put about 40 hours into the lighting design and about 15 minutes into the audio; although, there was always plenty of post-show and rehearsal criticism.


IMG_9278Like most facilities, the Sheldon’s FOH mix position is a good distance from ideal; sonically. As you can see from this picture, there is about 15’ of balcony overhang, a couple of very directional EV ceiling speakers, and a large projector shading the speaker and stage output from the FOH position. An upside is the extremely limited vertical dispersion (a claimed 5o, if you can believe that) of the main speaker system. The diffraction from that balcony edge provides a very noticeable phase error signal-mix with almost any level of volume from the FOH speakers. I’ve only worked a couple of live music events here and I never know what the rest of the room is hearing. That, however, is true for everyone in that room, though. The historic 1900’s architectural features of the Sheldon Theater are acoustically hostile. Sound is oddly reflected, focused by concave surfaces, lost through glass and doors, co-reverberated by coupled spaces, and unevenly absorbed by stage curtains and padded seats. So, the upside is that no seat in the house sounds like any other seat, but only a few locations are capable of rendering decent fidelity under limited conditions.

I have some personality quirks that make me imperfect for theater work. I hadn’t put these pieces together before the third or sixth or tenth rehearsal, but there are no more than a half-dozen movies that I’ve watched twice in my life. There are maybe three I’ve watched more than twice. Most of those, I was doing other things while the second run of the movie was playing in the background in my shop. I have never learned to recite a poem because I get bored and wander away after one or two passes.

IMG_9287
FOH tech, it is absolutely necessary to know the play almost as well as the actors, since no one cues the audio guy. However, you will have to listen to the lighting cues in your headset while you are trying to mix the show. Document the hell out of the script and color-code your documents. In the example at right, I have blue tabs are for my sound effects Pro Tools markers, the orange are sound effects fader positions, and the yellow are DiGiCo Snapshots. The underlined text are “key points” in the script to keep me in sync with the play action and the boxed text is where the Snapshots need to switch. Creating a document like this means I needed to be present for almost every full run-through of the play, which about quadrupled the amount of time I thought I’d need to invest in the project (Creating an hourly rate that I do not want to talk about.). Like I said at the beginning, I’m not a theater-goer, but I’d be surprised if many theater spaces are much better than this, acoustically or sonically. Theater is an art form mostly propped up by government and arts organization grants and one that mostly exists only in a few major cities. There are many reasons for that.

I can listen to the same ten second segment of a musical performance all day long without getting bored. The same is NOT true for a speech or play. I write a lot of stuff for a lot of outlets and industries, but once I’ve handed off a piece to an editor and I get paid or posted it to a blog, I do not ever re-read what I’ve written. No only does that mean I’m the wrong kind of audio guy for plays, but I have no chance of being a successful author because I would hate going to readings of my stuff. That is a deal-breaker.

The big picture for this kind of work is that you, the sound designer and/or FOH tech, are just a tool in the director’s pallet. More often than not, you will be the smallest, least important, least used tool in that toolbox. You will have as close to no control of your output as you would have working on a factory floor. Nobody wants your creativity, experience, or ideas unless those ideas can be morphed into the director’s vision. The audio tech is the low guy on the pecking order on stage, so expect to step and fetch for anyone from the props and scenery people to the lighting geeks. Audio is considered a necessary evil on the play stage and you are probably the only person in the organization who is not only unnecessary, you are unwanted. Keep that in mind when you ask for help, a budget, or equipment.

So, there are only two good reasons for doing this kind of job and, ideally, both justifications will be met in every project you do: #1 it pays a shit pile of money for the hours you’ll be working and/or #2 you desperately want the work to learn the equipment, the techniques, the credential, and the experience. I suppose you could do it for the art, too, but that means you don’t have any of your own and that’s just sad.

Epilogue: Not long after I wrote this, my wife and I watched a collection of big budget movies on our home theater system. The big takeaway from that experience was that with all of the talk about CG visuals and high tech videography, a substantial portion of all of those movies were . . . dark or pitch black. In other words, while we'd spent some money on our high resolution television, the audio system was about all that got a workout during several of these movies. 

As I wrote to a friend this week during a discussion about this play experience, "I did a bunch of television work between 1998 and 2010 and working the play was a lot like that. It's funny because when a camera guy screws up or a lighting cue gets missed or a whole bank of lights don't work, almost no one notices. It has to be a huge mistake before the audience will realize it wasn't an intended 'effect.' When one (out of a dozen or more) wireless mic cuts out or makes noise or a small part of the sound system fails or there is a break in the music, everyone is all over it. But we stay at the bottom of the pecking order because everybody thinks it's easy." It isn't and the general level of amateurism in most audio outside of movies and modern television demonstrates how hard audio is to do well and how "a little knowledge" isn't even close to enough to do a good job. 


When I was teaching audio students, I used to recommend that they stay to watch the credits roll after movies, just to see how many audio jobs there were in a typical big league film. The movies my wife and I watched this week were a good example; the audio credits roll for several minutes. As they should. Remember, sound without pictures is radio but a movie without sound is just pictures. These days, many people "watch" movies on their telephone or tablet screen but they listen to those movies on headphones. They are sacrificing the picture, but they don't lose much of the audio and they get the story just fine. 

Wirebender Audio Rants

Over the dozen years I taught audio engineering at Musictech College and McNally Smith College of Music, I accumulated a lot of material that might be useful to all sorts of budding audio techs and musicians. This site will include comments and questions about professional audio standards, practices, and equipment. I will add occasional product reviews with as many objective and irrational opinions as possible.